top of page
Benedict Lim's Portfolio
Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Viking Axe (2021)
Project type
3D Asset
Date
Spring 2021
This was a final project for my 3D Texturing class in Spring 2021. We were all tasked with finding a 3D asset we'd like to replicate using Maya and a rendering engine of our choice.
I chose to model, texture and render a 3D axe into Unreal 4. I essentially made a 3D hi-poly model to bake normal and AO maps onto a lower-poly model using Substance Painter, and made the Albedo, Metallic and Roughness maps in Clip Studio Paint
It's rough in hindsight but I am proud of it as my first proper 3D asset (fully modelled and textured on my own)


























bottom of page