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Benedict Lim's Portfolio
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3D John Wick Character Asset (2022)
Project type
3D Character Asset
Date
April 2022
This was the final project of my Character Creation class. Essentially, after making the Mace Windu bust, I was tasked with recreating a character in 3D (where I picked John Wick).
I created the 3D model for Wick in ZBrush as a Hi-poly model, before re-topologizing it in Maya into a low-poly model. From there, I baked in most of the texture maps from the Hi-poly model to the low-poly model.
While I think it could definitely be improved, I'm proud of it being my first big project using Zbrush










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